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import sys
import pygame
from settings import Settings
from ship import Ship
from bullet import Bullet
from alien import Alien
class AlienInvasion:
    """Overall class to manage game assets and behavior."""
    def __init__(self):
        """Initialize the game, and create game resources."""
        pygame.init()
        self.settings = Settings()
        self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
        self.settings.screen_width = self.screen.get_rect().width
        self.settings.screen_height = self.screen.get_rect().height
        pygame.display.set_caption("Alien Invasion")
        self.ship = Ship(self)
        self.bullets = pygame.sprite.Group()
        self.aliens = pygame.sprite.Group()
        self._create_fleet()
    def run_game(self):
        """Start the main loop for the game."""
        while True:
            self._check_events()
            self.ship.update()
            self._update_bullets()
            self._update_aliens()
            self._update_screen()
    def _check_events(self):
        """Respond to keypresses and mouse events."""
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                self._check_keydown_events(event)
            elif event.type == pygame.KEYUP:
                self._check_keyup_events(event)
    def _check_keydown_events(self, event):
        """Respond to keypresses."""
        if event.key == pygame.K_RIGHT:
            self.ship.moving_right = True
        elif event.key == pygame.K_LEFT:
            self.ship.moving_left = True
        elif event.key == pygame.K_q:
            sys.exit()
        elif event.key == pygame.K_SPACE:
            self._fire_bullet()
    def _check_keyup_events(self, event):
        """Respond to key releases."""
        if event.key == pygame.K_RIGHT:
            self.ship.moving_right = False
        elif event.key == pygame.K_LEFT:
            self.ship.moving_left = False
    def _fire_bullet(self):
        """Create a new bullet and add it to the bullets group."""
        if len(self.bullets) < self.settings.bullets_allowed:
            new_bullet = Bullet(self)
            self.bullets.add(new_bullet)
    def _update_bullets(self):
        """Update position of bullets and get rid of old bullets."""
        # Update bullet positions.
        self.bullets.update()
        # Get rid of bullets that have disappeared.
        for bullet in self.bullets.copy():
            if bullet.rect.bottom <= 0:
                 self.bullets.remove(bullet)
    def _update_aliens(self):
        """
        Check if the fleet is at an edge,
          then update the positions of all aliens in the fleet.
        """
        self._check_fleet_edges()
        self.aliens.update()
    def _create_fleet(self):
        """Create the fleet of aliens."""
        # Create an alien and find the number of aliens in a row.
        # Spacing between each alien is equal to one alien width.
        alien = Alien(self)
        alien_width, alien_height = alien.rect.size
        available_space_x = self.settings.screen_width - (2 * alien_width)
        number_aliens_x = available_space_x // (2 * alien_width)
        
        # Determine the number of rows of aliens that fit on the screen.
        ship_height = self.ship.rect.height
        available_space_y = (self.settings.screen_height -
                                (3 * alien_height) - ship_height)
        number_rows = available_space_y // (2 * alien_height)
        
        # Create the full fleet of aliens.
        for row_number in range(number_rows):
            for alien_number in range(number_aliens_x):
                self._create_alien(alien_number, row_number)
    def _create_alien(self, alien_number, row_number):
        """Create an alien and place it in the row."""
        alien = Alien(self)
        alien_width, alien_height = alien.rect.size
        alien.x = alien_width + 2 * alien_width * alien_number
        alien.rect.x = alien.x
        alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
        self.aliens.add(alien)
    def _check_fleet_edges(self):
        """Respond appropriately if any aliens have reached an edge."""
        for alien in self.aliens.sprites():
            if alien.check_edges():
                self._change_fleet_direction()
                break
            
    def _change_fleet_direction(self):
        """Drop the entire fleet and change the fleet's direction."""
        for alien in self.aliens.sprites():
            alien.rect.y += self.settings.fleet_drop_speed
        self.settings.fleet_direction *= -1
    def _update_screen(self):
        """Update images on the screen, and flip to the new screen."""
        self.screen.fill(self.settings.bg_color)
        self.ship.blitme()
        for bullet in self.bullets.sprites():
            bullet.draw_bullet()
        self.aliens.draw(self.screen)
        pygame.display.flip()
if __name__ == '__main__':
    # Make a game instance, and run the game.
    ai = AlienInvasion()
    ai.run_game()
Filename: mainfile.py. Size: 5kb. View raw, , hex, or download this file.
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
    """A class to manage bullets fired from the ship"""
    def __init__(self, ai_game):
        """Create a bullet object at the ship's current position."""
        super().__init__()
        self.screen = ai_game.screen
        self.settings = ai_game.settings
        self.color = self.settings.bullet_color
        # Create a bullet rect at (0, 0) and then set correct position.
        self.rect = pygame.Rect(0, 0, self.settings.bullet_width,
            self.settings.bullet_height)
        self.rect.midtop = ai_game.ship.rect.midtop
        
        # Store the bullet's position as a decimal value.
        self.y = float(self.rect.y)
    def update(self):
        """Move the bullet up the screen."""
        # Update the decimal position of the bullet.
        self.y -= self.settings.bullet_speed
        # Update the rect position.
        self.rect.y = self.y
    def draw_bullet(self):
        """Draw the bullet to the screen."""
        pygame.draw.rect(self.screen, self.color, self.rect)
Filename: bullet.py. Size: 1kb. View raw, , hex, or download this file.
import pygame
class Ship:
    """A class to manage the ship."""
    def __init__(self, ai_game):
        """Initialize the ship and set its starting position."""
        self.screen = ai_game.screen
        self.settings = ai_game.settings
        self.screen_rect = ai_game.screen.get_rect()
        # Load the ship image and get its rect.
        self.image = pygame.image.load('images/ship.bmp')
        self.rect = self.image.get_rect()
        # Start each new ship at the bottom center of the screen.
        self.rect.midbottom = self.screen_rect.midbottom
        # Store a decimal value for the ship's horizontal position.
        self.x = float(self.rect.x)
        # Movement flags
        self.moving_right = False
        self.moving_left = False
    def update(self):
        """Update the ship's position based on movement flags."""
        # Update the ship's x value, not the rect.
        if self.moving_right and self.rect.right < self.screen_rect.right:
            self.x += self.settings.ship_speed
        if self.moving_left and self.rect.left > 0:
            self.x -= self.settings.ship_speed
        # Update rect object from self.x.
        self.rect.x = self.x
    def blitme(self):
        """Draw the ship at its current location."""
        self.screen.blit(self.image, self.rect)
Filename: ship.py. Size: 1kb. View raw, , hex, or download this file.
class Settings:
    """A class to store all settings for Alien Invasion."""
    def __init__(self):
        """Initialize the game's settings."""
        # Screen settings
        self.screen_width = 1200
        self.screen_height = 800
        self.bg_color = (230, 230, 230)
        # Ship settings
        self.ship_speed = 1.5
        # Bullet settings
        self.bullet_speed = 1.0
        self.bullet_width = 3
        self.bullet_height = 15
        self.bullet_color = (60, 60, 60)
        self.bullets_allowed = 3
        # Alien settings
        self.alien_speed = 1.0
        self.fleet_drop_speed = 5
        # fleet_direction of 1 represents right; -1 represents left.
        self.fleet_direction = 1
Filename: settings.py. Size: 745b. View raw, , hex, or download this file.
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
    """A class to represent a single alien in the fleet."""
    def __init__(self, ai_game):
        """Initialize the alien and set its starting position."""
        super().__init__()
        self.screen = ai_game.screen
        self.settings = ai_game.settings
        # Load the alien image and set its rect attribute.
        self.image = pygame.image.load('images/alien.bmp')
        self.rect = self.image.get_rect()
        # Start each new alien near the top left of the screen.
        self.rect.x = self.rect.width
        self.rect.y = self.rect.height
        # Store the alien's exact horizontal position.
        self.x = float(self.rect.x)
    def check_edges(self):
        """Return True if alien is at edge of screen."""
        screen_rect = self.screen.get_rect()
        if self.rect.right >= screen_rect.right or self.rect.left <= 0:
            return True
    def update(self):
        """Move the alien right or left."""
        self.x += (self.settings.alien_speed *
                        self.settings.fleet_direction)
        self.rect.x = self.x
Filename: alien.py. Size: 1kb. View raw, , hex, or download this file.

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