import pygame class Ship: """A class to manage the ship.""" def __init__(self, ai_game): """Initialize the ship and set its starting position.""" self.screen = ai_game.screen self.settings = ai_game.settings self.screen_rect = ai_game.screen.get_rect() # Load the ship image and get its rect. self.image = pygame.image.load('images/ship.bmp') self.rect = self.image.get_rect() # Start each new ship at the bottom center of the screen. self.rect.midbottom = self.screen_rect.midbottom # Store a decimal value for the ship's horizontal position. self.x = float(self.rect.x) # Movement flags self.moving_right = False self.moving_left = False def update(self): """Update the ship's position based on movement flags.""" # Update the ship's x value, not the rect. if self.moving_right and self.rect.right < self.screen_rect.right: self.x += self.settings.ship_speed if self.moving_left and self.rect.left > 0: self.x -= self.settings.ship_speed # Update rect object from self.x. self.rect.x = self.x def blitme(self): """Draw the ship at its current location.""" self.screen.blit(self.image, self.rect)