void player_draw(PLAYER *p, float dt){ if(!(p->flags & PLAYER_FLAG_GROUND)){ anim_draw(&higgins_anim[ANIM_HIGGINS_JUMPING], p->x, p->y, dt, (int)p->dir); }else{ anim_draw(&higgins_anim[ANIM_HIGGINS_WALKING], p->x, p->y, dt, (int)p->dir); } al_draw_rectangle(p->x, p->y, p->x + 16, p->y + 16, al_map_rgba(255,255,0,255), 1.0f); }