void player_draw(PLAYER *p, float dt){
    
    if(!(p->flags & PLAYER_FLAG_GROUND)){
        anim_draw(&higgins_anim[ANIM_HIGGINS_JUMPING], p->x, p->y, dt, (int)p->dir);
    }else{
        anim_draw(&higgins_anim[ANIM_HIGGINS_WALKING], p->x, p->y, dt, (int)p->dir);
    }

    al_draw_rectangle(p->x, p->y, p->x + 16, p->y + 16, al_map_rgba(255,255,0,255), 1.0f);

}