| Bool Hybrid Array - Game Developer's Secret Weapon
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| Source: https://gitee.com/BKsell/bool-hybrid-array.git
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| Docs: https://www.doubao.com/building/render/af529ed682355?a=
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| The ultimate boolean array for game development:
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| Why game devs choose Bool Hybrid Array:
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| 🎮 Memory Critical
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| - 5x smaller than std::vector<bool>
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| - Fits 5x more data in cache
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| - No memory fragmentation
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| - Perfect for large game worlds
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| âš¡ Performance First
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| - 3x faster random access
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| - O(1) for ALL operations
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| - Cache-friendly design
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| - Zero overhead abstraction
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| 🎯 Game Dev Use Cases
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| ✓ Visibility culling systems
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| ✓ Collision detection bitmasks
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| ✓ AI state tracking
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| ✓ Level of detail (LOD) flags
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| ✓ Save game state serialization
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| ✓ Network replication flags
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| ✓ Particle system states
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| ✓ ECS component masks
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| Engine Integration:
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| • Unreal Engine 4/5 compatible
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| • Unity C++ plugins
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| • Custom game engines
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| • Console development (PS/Xbox/Switch)
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| Technical Specs:
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| â–¸ C++17 / C++20
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| â–¸ Header-only library
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| â–¸ < 1000 LOC
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| â–¸ Full test coverage
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| â–¸ MIT License
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| Level up your game performance! #gamedev #cpp #unity #unreal
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