| use search_hub::tagging::{default_tags, TaggingEngine};
|
|
|
| struct Sample {
|
| name: &'static str,
|
| text: &'static str,
|
| }
|
|
|
| const SAMPLES: &[Sample] = &[
|
| Sample {
|
| name: "Rust backend API",
|
| text: r#"
|
| Building a Modern Web API with Rust
|
|
|
| In this tutorial we will build a RESTful API using the Actix-web framework
|
| in Rust. The API will expose CRUD endpoints for managing a book collection
|
| stored in a PostgreSQL database. We will use SQLx for async database access
|
| with connection pooling, and serde for JSON serialization and deserialization
|
| of our request and response types.
|
|
|
| To get started, create a new cargo project and add the required dependencies
|
| to your Cargo.toml: actix-web, serde, serde_json, sqlx, tokio, and uuid.
|
| Enable the runtime-tokio feature for sqlx so we can use async database
|
| operations throughout the application.
|
|
|
| First define our data model with a Book struct containing id, title, author,
|
| isbn, and published_year fields. Derive Serialize and Deserialize from serde
|
| so actix-web can automatically convert between JSON and our Rust types.
|
| Then create database migration files that define the books table schema with
|
| appropriate indexes on the isbn and author columns.
|
|
|
| Next implement the HTTP handlers. The list handler queries all books and
|
| returns them as a JSON array. The create handler validates the incoming JSON
|
| body, inserts a new row, and returns the created book with a 201 status code.
|
| The get, update, and delete handlers follow the same pattern using the book
|
| id extracted from the URL path parameters.
|
|
|
| For error handling we define an ApiError enum that maps to appropriate HTTP
|
| status codes. Use actix-web's ResponseError trait to automatically convert
|
| our error types into JSON error responses. This keeps the handler code clean
|
| and focused on business logic rather than HTTP plumbing.
|
|
|
| Add middleware for logging, CORS support, and request validation. Configure
|
| the server to bind on 0.0.0.0:8080 with 4 worker threads. Finally write
|
| integration tests using actix_web::test to verify each endpoint works
|
| correctly with both valid and invalid inputs.
|
|
|
| Deploy the application using Docker with a multi-stage build for minimal
|
| image size. Use docker-compose to run the API server alongside a PostgreSQL
|
| container, with environment variables for configuration. Add health check
|
| endpoints and structured logging for production monitoring.
|
| "#,
|
| },
|
| Sample {
|
| name: "Python data science",
|
| text: r#"
|
| Exploratory Data Analysis with Python and Pandas
|
|
|
| Data analysis begins with loading your dataset into a pandas DataFrame.
|
| Use the read_csv function to import CSV files and inspect the first few
|
| rows with the head method. Check data types with dtypes and get summary
|
| statistics using the describe method on numerical columns.
|
|
|
| Data cleaning is a critical step before any modeling. Handle missing values
|
| by either dropping rows with dropna or filling them with fillna using the
|
| mean or median of the column. Remove duplicate rows with drop_duplicates
|
| and convert data types as needed using the astype method.
|
|
|
| For data visualization, matplotlib and seaborn are the standard libraries
|
| in the Python ecosystem. Create scatter plots with plt.scatter to explore
|
| relationships between numeric variables, histograms with plt.hist to
|
| understand distributions, and box plots with seaborn.boxplot to detect
|
| outliers in your data. Customize your plots with titles, axis labels,
|
| and color palettes for publication-quality figures.
|
|
|
| Feature engineering transforms raw data into inputs suitable for machine
|
| learning models. Create new columns from existing ones, encode categorical
|
| variables using one-hot encoding with pandas.get_dummies, and scale numeric
|
| features using scikit-learn's StandardScaler. Split your data into training
|
| and test sets with train_test_split to evaluate model performance.
|
|
|
| Build a regression model using scikit-learn's LinearRegression or a
|
| classification model using RandomForestClassifier. Fit the model on the
|
| training data with the fit method, make predictions with predict, and
|
| evaluate accuracy using metrics like mean_squared_error for regression
|
| or accuracy_score for classification tasks.
|
|
|
| Use Jupyter notebooks for interactive development with inline plotting
|
| and markdown annotations. Document your analysis steps clearly so others
|
| can reproduce your results. Save your cleaned datasets with to_csv for
|
| future use and export your models with joblib or pickle for deployment.
|
| "#,
|
| },
|
| Sample {
|
| name: "Frontend web design",
|
| text: r#"
|
| Responsive Web Design with Modern CSS
|
|
|
| Building a responsive website starts with a solid CSS foundation using
|
| Flexbox and CSS Grid for layout. Define a container with display: flex
|
| to create horizontal or vertical layouts that adapt to screen size. Use
|
| justify-content and align-items to position elements within the flex
|
| container, and the flex-wrap property to allow items to flow onto
|
| multiple lines on smaller screens.
|
|
|
| CSS Grid provides two-dimensional layout control with grid-template-columns
|
| and grid-template-rows. Define named grid areas with grid-template-areas
|
| and place items using the grid-area property. This makes it easy to create
|
| complex page layouts that reflow naturally from desktop to tablet to mobile.
|
|
|
| Typography is the foundation of good design. Set a harmonious type scale
|
| using clamp for fluid typography that scales between minimum and maximum
|
| values. Use custom properties (CSS variables) to maintain consistency
|
| across your design system. Define --color-primary, --font-heading, and
|
| --spacing-unit variables that can be changed globally.
|
|
|
| Accessibility is not optional. Use semantic HTML elements like header,
|
| nav, main, section, and footer. Add aria labels to interactive elements
|
| and ensure color contrast ratios meet WCAG AA standards. Test your site
|
| with keyboard navigation and screen readers to verify all functionality
|
| is accessible to users with disabilities.
|
|
|
| Animations enhance user experience when used thoughtfully. Use CSS
|
| transitions for hover effects on buttons and links, and keyframe
|
| animations for loading states and page transitions. The prefers-reduced-
|
| motion media query respects users who prefer less animation.
|
|
|
| Mobile-first design means starting with the smallest screen and adding
|
| complexity with min-width media queries. This approach ensures your site
|
| works well on all devices and loads efficiently on mobile connections.
|
| Test regularly using browser dev tools in responsive design mode.
|
| "#,
|
| },
|
| Sample {
|
| name: "Linux devops",
|
| text: r#"
|
| Linux Server Administration and Automation
|
|
|
| Managing Linux servers efficiently requires mastery of the command line
|
| and automation tools. Start with the basics of process management using
|
| ps, top, and htop to monitor running processes. Use kill and killall
|
| to terminate unresponsive processes and systemctl to manage systemd
|
| services. Check resource usage with free for memory, df for disk space,
|
| and netstat or ss for network connections.
|
|
|
| Shell scripting is essential for automation. Write bash scripts using
|
| variables, loops, conditionals, and functions. Use find with exec to
|
| batch-process files, grep with regex for pattern matching in logs, and
|
| awk or sed for text processing. Schedule recurring tasks with cron
|
| and systemd timers for more complex scheduling needs.
|
|
|
| Containerization with Docker simplifies application deployment. Write
|
| Dockerfiles that specify the base image, install dependencies, copy
|
| application code, and define the startup command. Use docker-compose
|
| to orchestrate multi-container applications with linked services,
|
| networks, and persistent volumes. Tag and push images to a registry
|
| for deployment across environments.
|
|
|
| Kubernetes orchestrates containers at scale. Define deployments with
|
| replica counts, services for networking, and configmaps for environment
|
| configuration. Use kubectl to inspect pods, view logs, and scale
|
| applications horizontally. Implement health checks with liveness and
|
| readiness probes to ensure your applications are running correctly.
|
|
|
| Configuration management with Ansible keeps your infrastructure
|
| consistent. Write playbooks in YAML that define the desired state of
|
| your servers. Use roles to organize tasks, handlers, and variables
|
| into reusable components. Run ad-hoc commands with ansible to quickly
|
| check server status across your entire infrastructure.
|
|
|
| Monitor your infrastructure with Prometheus for metrics collection and
|
| Grafana for dashboards. Set up alerts for critical conditions like high
|
| CPU usage, disk space running low, or services going offline. Centralize
|
| logs using the ELK stack or Loki for troubleshooting and analysis.
|
| "#,
|
| },
|
| Sample {
|
| name: "AI machine learning",
|
| text: r#"
|
| Training Deep Learning Models with PyTorch
|
|
|
| Deep learning has transformed how we approach complex pattern recognition
|
| tasks. PyTorch provides a flexible framework for building and training
|
| neural networks using tensor computations with automatic differentiation.
|
| Define a model by subclassing nn.Module and implementing the forward
|
| method that specifies how input data flows through the network layers.
|
|
|
| Data preparation is crucial for model performance. Use the DataLoader
|
| class to efficiently batch and shuffle your dataset during training.
|
| Apply data augmentation techniques like random cropping, flipping, and
|
| color jitter to reduce overfitting and improve generalization. Normalize
|
| input tensors to have zero mean and unit variance for stable training.
|
|
|
| The training loop iterates over epochs, processing batches of data
|
| through the model, computing the loss with a criterion like cross-entropy
|
| for classification or mean squared error for regression, and calling
|
| backward to compute gradients. Use an optimizer like Adam or SGD with
|
| learning rate scheduling to minimize the loss function over time.
|
|
|
| Convolutional neural networks excel at image recognition tasks. Stack
|
| Conv2d layers with increasing channel depth, interleaved with ReLU
|
| activations and max-pooling layers to reduce spatial dimensions.
|
| Add batch normalization to stabilize training and dropout layers to
|
| prevent overfitting. End with fully connected layers for classification.
|
|
|
| Transformer architectures dominate natural language processing. The
|
| self-attention mechanism allows the model to weigh the importance of
|
| different positions in the input sequence. Multi-head attention runs
|
| multiple attention operations in parallel, capturing different types
|
| of relationships between tokens. Positional encodings provide sequence
|
| order information to the model.
|
|
|
| Transfer learning leverages pretrained models for new tasks. Load a
|
| model pretrained on ImageNet, freeze the early layers, and replace the
|
| final classification head with new layers for your specific dataset.
|
| Fine-tune the model with a lower learning rate to adapt the pretrained
|
| features to your domain while preserving the general visual knowledge.
|
| "#,
|
| },
|
| Sample {
|
| name: "Mobile development",
|
| text: r#"
|
| Building Cross-Platform Mobile Apps with Flutter
|
|
|
| Flutter enables building native-quality mobile applications for both
|
| iOS and Android from a single Dart codebase. The framework uses a
|
| widget-based architecture where everything from a simple text label
|
| to complex layouts is a widget. Compose widgets together using
|
| child and children properties to build your user interface hierarchy.
|
|
|
| State management is a key concern in mobile app development. Use
|
| setState for simple local state, or adopt Provider, Riverpod, or
|
| Bloc for more complex application state that needs to be shared
|
| across multiple screens. Keep your business logic separate from
|
| your UI code by using ViewModels or Controllers that manage state
|
| and expose it to widgets via streams or change notifiers.
|
|
|
| Navigation and routing handle moving between screens in your app.
|
| Use the Navigator widget with named routes for simple apps, or
|
| implement a router with GoRouter for more complex navigation
|
| patterns including deep linking and nested navigation. Pass data
|
| between screens using constructor arguments or route parameters.
|
|
|
| Platform-specific features require accessing native APIs through
|
| platform channels. Implement features like camera access, location
|
| services, biometric authentication, and push notifications by
|
| writing platform-specific code in Kotlin or Swift and invoking it
|
| from Dart through MethodChannel calls. Use community packages from
|
| pub.dev for common native features.
|
|
|
| Performance optimization is critical for a smooth user experience.
|
| Profile your app using the Flutter DevTools to identify widget
|
| rebuilds and jank. Use const constructors where possible to reduce
|
| rebuilds, implement lazy loading for lists with ListView.builder,
|
| and cache images using cached_network_image. Reduce app size by
|
| removing unused resources and using code shrinking.
|
|
|
| Testing mobile apps requires multiple approaches. Write unit tests
|
| for your business logic and data models. Use widget tests to verify
|
| individual widget behavior and integration tests for full user flows.
|
| Run tests on both iOS and Android simulators to catch platform-
|
| specific issues before releasing to app stores.
|
| "#,
|
| },
|
| Sample {
|
| name: "Gaming graphics",
|
| text: r#"
|
| Real-Time 3D Rendering with Vulkan and GLSL
|
|
|
| Modern game engines leverage GPU compute capabilities to render
|
| complex 3D scenes at interactive frame rates. The Vulkan API
|
| provides low-level access to graphics hardware with explicit
|
| control over memory management and command buffers. Set up a
|
| Vulkan instance, select a physical device, create a logical
|
| device, and configure graphics and present queues for rendering.
|
|
|
| The rendering pipeline transforms 3D geometry into 2D images.
|
| Vertex shaders process individual vertices, applying model-view-
|
| projection matrix transformations to place objects in clip space.
|
| Fragment shaders determine the color of each pixel using lighting
|
| calculations, texture sampling, and material properties defined
|
| in GLSL shading language source code.
|
|
|
| A game loop runs at 60 frames per second, processing input events,
|
| updating game state, and rendering each frame. Use delta time to
|
| ensure consistent movement speeds regardless of frame rate. Implement
|
| fixed time step for physics simulations to maintain stability.
|
| Separate the update and render phases for better parallelism.
|
|
|
| Physics simulation brings game worlds to life. Use a physics engine
|
| like PhysX or Bullet for rigid body dynamics including collision
|
| detection, joint constraints, and force-based movement. Implement
|
| broad phase and narrow phase collision detection to efficiently
|
| find colliding pairs among thousands of objects in the scene.
|
|
|
| Spatial data structures accelerate rendering by culling objects
|
| outside the camera view frustum. Use bounding volume hierarchies,
|
| octrees, or binary space partitioning trees to organize scene
|
| geometry. Implement occlusion culling to skip rendering objects
|
| hidden behind other geometry, saving GPU processing time.
|
|
|
| Post-processing effects enhance visual quality after the main
|
| render pass. Apply bloom for glowing highlights, ambient occlusion
|
| for realistic shadowing in corners, and tone mapping to convert
|
| HDR values to displayable colors. Use compute shaders for GPU-
|
| based particle systems and screen-space reflections.
|
| "#,
|
| },
|
| Sample {
|
| name: "Audio production",
|
| text: r#"
|
| Digital Audio Production and Music Streaming
|
|
|
| Digital audio workstations have revolutionized music production by
|
| providing powerful tools for recording, editing, and mixing audio.
|
| Record multiple tracks simultaneously through audio interfaces with
|
| low-latency monitoring. Edit waveform regions with cut, copy, paste,
|
| and crossfade operations to arrange your recordings into a coherent
|
| composition.
|
|
|
| Audio effects processing shapes the character of your sound. Use
|
| equalizers to boost or cut specific frequency ranges, compressors
|
| to control dynamic range by reducing loud peaks, and reverbs to
|
| simulate acoustic spaces from small rooms to large concert halls.
|
| Delay and chorus effects add depth and width to your mixes.
|
|
|
| Podcast production follows a different workflow focused on spoken
|
| word clarity. Record with quality microphones in acoustically treated
|
| spaces to minimize background noise and room reflections. Use noise
|
| gates to silence pauses between speech, de-essers to reduce sibilance,
|
| and compressors to smooth out volume variations across the episode.
|
|
|
| Music streaming platforms deliver audio content to millions of
|
| listeners worldwide. Encode audio files using codecs like AAC or
|
| Opus that balance sound quality with bandwidth efficiency. Generate
|
| album artwork, metadata tags, and playlist descriptions to help
|
| listeners discover your content through search and recommendations.
|
|
|
| Radio broadcasting combines live and pre-recorded content with
|
| scheduling automation. Use playout software to manage playlists,
|
| cues, and commercial breaks. Broadcast audio over internet radio
|
| using Icecast or Shoutcast servers with streaming protocols like
|
| HLS for adaptive bitrate delivery to listeners on various devices.
|
|
|
| Live sound reinforcement requires understanding of acoustics and
|
| signal flow. Set up a mixing console with auxiliary sends for
|
| stage monitors and effects returns. Use graphic equalizers to tune
|
| the room response and feedback suppressors to prevent howling.
|
| Balance the front-of-house mix so every instrument and voice is
|
| clear and present in the audience area.
|
| "#,
|
| },
|
| Sample {
|
| name: "Social community",
|
| text: r#"
|
| Building Online Communities and Social Platforms
|
|
|
| Social media platforms connect people around shared interests and
|
| experiences. Designing a social platform requires careful consideration
|
| of user profiles, content feeds, and interaction mechanisms. Users
|
| create profiles with biographical information, profile pictures, and
|
| privacy settings that control who can see their content and activity.
|
|
|
| Content feeds are the central feature of any social platform. Implement
|
| algorithms that surface relevant posts based on recency, engagement
|
| metrics, and user preferences. Support multiple content types including
|
| text posts, image sharing, video uploads, and link previews with rich
|
| metadata fetched from shared URLs.
|
|
|
| Real-time messaging enables direct communication between users. Build
|
| chat systems using WebSocket connections for instant message delivery
|
| with typing indicators, read receipts, and push notifications. Organize
|
| conversations into private direct messages and group chats with support
|
| for media attachments, emoji reactions, and message threading.
|
|
|
| Community management tools help moderators maintain healthy discussions.
|
| Provide reporting mechanisms for inappropriate content, automated spam
|
| detection using machine learning classifiers, and moderation queues
|
| where flagged content is reviewed before being shown to the broader
|
| community. Implement warning systems and temporary or permanent bans.
|
|
|
| Social features like likes, shares, comments, and follows create
|
| engagement loops that keep users returning to the platform. Notify
|
| users when someone interacts with their content through in-app
|
| notifications and email digests. Show trending topics and popular
|
| content in discovery sections to help users find new communities.
|
|
|
| Content moderation at scale requires both automated and human review.
|
| Train natural language models to detect hate speech, harassment, and
|
| misinformation. Establish clear community guidelines that define
|
| acceptable behavior and content standards. Provide appeals processes
|
| so users can challenge moderation decisions they disagree with.
|
| "#,
|
| },
|
| ];
|
|
|
| #[test]
|
| fn explore_tagging_thresholds() {
|
| let tags = default_tags();
|
| let mut engine = TaggingEngine::new(&tags, 0.40).expect("failed to init tagging engine");
|
|
|
| let thresholds = [
|
| 0.30, 0.35, 0.40, 0.45, 0.50, 0.55, 0.60, 0.65, 0.70, 0.75, 0.80, 0.85, 0.90,
|
| ];
|
|
|
| for sample in SAMPLES {
|
| println!();
|
| println!("=== {} ===", sample.name);
|
| println!("Text length: {} chars", sample.text.len());
|
| println!();
|
|
|
| for &threshold in &thresholds {
|
| let matched = engine
|
| .tags_for_with_threshold(sample.text, 5, threshold)
|
| .expect("tagging failed");
|
|
|
| if matched.is_empty() {
|
| println!(" {:.2}: (none)", threshold);
|
| } else {
|
| let tags_repr: Vec<String> = matched
|
| .iter()
|
| .map(|(tag, score)| format!("{} ({:.3})", tag, score))
|
| .collect();
|
| println!(" {:.2}: {}", threshold, tags_repr.join(", "));
|
| }
|
| }
|
| }
|
| }
|
| use fastembed::{EmbeddingModel, TextEmbedding, TextInitOptions};
|
| use fastembed::similarity::cosine_similarity;
|
| use serde::Deserialize;
|
|
|
| /// A named tag with example texts used for semantic similarity scoring.
|
| ///
|
| /// # Example
|
| ///
|
| /// ```rust
|
| /// use search_hub::tagging::TagDef;
|
| ///
|
| /// let tag = TagDef {
|
| /// name: "rust".into(),
|
| /// examples: vec!["Rust ownership".into(), "cargo build system".into()],
|
| /// };
|
| /// assert_eq!(tag.name, "rust");
|
| /// ```
|
| #[derive(Debug, Clone, Deserialize)]
|
| pub struct TagDef {
|
| /// The tag label (e.g. "rust", "web").
|
| pub name: String,
|
| /// Example phrases that exemplify this tag for embedding comparison.
|
| pub examples: Vec<String>,
|
| }
|
|
|
| /// Return the hardcoded default set of 25 tags with 3 example texts each.
|
| ///
|
| /// # Example
|
| ///
|
| /// ```rust
|
| /// use search_hub::tagging::default_tags;
|
| ///
|
| /// let tags = default_tags();
|
| /// assert_eq!(tags.len(), 25);
|
| /// assert_eq!(tags[0].name, "rust");
|
| /// ```
|
| pub fn default_tags() -> Vec<TagDef> {
|
| vec![
|
| TagDef { name: "rust".into(), examples: vec![
|
| "Rust ownership and borrow checker enforcing memory safety at compile time".into(),
|
| "pattern matching with enums and the Result type for error handling".into(),
|
| "cargo build system, crates.io ecosystem, and procedural macros".into(),
|
| ]},
|
| TagDef { name: "python".into(), examples: vec![
|
| "Python indentation-based syntax, list comprehensions, and generator expressions".into(),
|
| "dynamic typing, duck typing, and Python's data model protocols".into(),
|
| "pip packaging, virtual environments, and Python import system".into(),
|
| ]},
|
| TagDef { name: "web".into(), examples: vec![
|
| "HTML semantic markup, accessibility attributes, and document structure".into(),
|
| "CSS layout with flexbox and grid, responsive design with media queries".into(),
|
| "DOM manipulation, event bubbling, and Web API interfaces in the browser".into(),
|
| ]},
|
| TagDef { name: "audio".into(), examples: vec![
|
| "music streaming, albums, playlists, and artist discovery".into(),
|
| "podcast episodes, RSS feeds, and audio content distribution".into(),
|
| "radio stations, live broadcasts, and audio programming".into(),
|
| ]},
|
| TagDef { name: "backend".into(), examples: vec![
|
| "HTTP server routing, request handling, and response middleware chains".into(),
|
| "connection pooling, ORM patterns, and server-side template rendering".into(),
|
| "backend service architecture, message queues, and inter-service communication".into(),
|
| ]},
|
| TagDef { name: "devops".into(), examples: vec![
|
| "container images, Dockerfiles, and Kubernetes pod orchestration".into(),
|
| "infrastructure provisioning with Terraform and configuration management".into(),
|
| "CI/CD build pipelines, artifact management, and deployment strategies".into(),
|
| ]},
|
| TagDef { name: "data".into(), examples: vec![
|
| "data frame operations, statistical analysis, and numerical computing".into(),
|
| "data visualization with plotting libraries and charting techniques".into(),
|
| "ETL workflows, data cleaning, and batch processing pipelines".into(),
|
| ]},
|
| TagDef { name: "ai".into(), examples: vec![
|
| "transformer attention mechanisms, tokenization, and embedding layers".into(),
|
| "gradient descent, backpropagation, and neural network loss functions".into(),
|
| "model quantization, fine-tuning strategies, and inference optimization".into(),
|
| ]},
|
| TagDef { name: "linux".into(), examples: vec![
|
| "file permission bits, process management, and signal handling".into(),
|
| "piping stdout, redirecting file descriptors, and shell expansion rules".into(),
|
| "package managers, init systems, and systemd unit files".into(),
|
| ]},
|
| TagDef { name: "security".into(), examples: vec![
|
| "authentication tokens, OAuth flows, and JWT session handling".into(),
|
| "input sanitization, parameterized queries, and XSS/CSRF prevention".into(),
|
| "certificate authorities, TLS handshakes, and mTLS configurations".into(),
|
| ]},
|
| TagDef { name: "design".into(), examples: vec![
|
| "design tokens, component libraries, and design system consistency".into(),
|
| "typographic scale, whitespace rhythm, and visual hierarchy principles".into(),
|
| "color contrast, WCAG accessibility ratios, and responsive breakpoints".into(),
|
| ]},
|
| TagDef { name: "mobile".into(), examples: vec![
|
| "touch gesture handling, viewport sizing, and responsive mobile layouts".into(),
|
| "app lifecycle, push notifications, and background task management".into(),
|
| "native platform APIs, mobile sensors, and cross-platform mobile frameworks".into(),
|
| ]},
|
| TagDef { name: "gaming".into(), examples: vec![
|
| "game loop architecture, frame-rate independence, and delta time".into(),
|
| "physics simulation, collision detection, and spatial partitioning".into(),
|
| "shader programs, GPU rendering pipeline, and 3D transformations".into(),
|
| ]},
|
| TagDef { name: "tutorial".into(), examples: vec![
|
| "beginner-friendly walkthroughs with code examples and expected output".into(),
|
| "learning objectives, prerequisite knowledge, and progressive skill building".into(),
|
| "interactive code playgrounds, exercises, and quiz-based reinforcement".into(),
|
| ]},
|
| TagDef { name: "news".into(), examples: vec![
|
| "version bumps, deprecation timelines, and migration announcements".into(),
|
| "community announcements, conference talks, and ecosystem updates".into(),
|
| "release notes, changelogs, and feature release highlights".into(),
|
| ]},
|
| TagDef { name: "video".into(), examples: vec![
|
| "video streaming platforms, channels, and content creation".into(),
|
| "video editing, encoding formats, and transcoding workflows".into(),
|
| "live streaming, video on demand, and media playback".into(),
|
| ]},
|
| TagDef { name: "tools".into(), examples: vec![
|
| "text editor configuration, IDE plugins, and developer workflow tooling".into(),
|
| "version control workflows, git branching strategies, and merge patterns".into(),
|
| "debugger breakpoints, profiling tools, and performance tracing utilities".into(),
|
| ]},
|
| TagDef { name: "database".into(), examples: vec![
|
| "SQL table schemas, foreign key relationships, and constraint design".into(),
|
| "index structures, query plan analysis, and query performance tuning".into(),
|
| "ACID transactions, isolation levels, and connection pool configuration".into(),
|
| ]},
|
| TagDef { name: "cli".into(), examples: vec![
|
| "command argument parsing, subcommand patterns, and flag conventions".into(),
|
| "terminal output formatting, colored logging, and progress indicators".into(),
|
| "stdin/stdout pipes, exit codes, and shell completion scripts".into(),
|
| ]},
|
| TagDef { name: "social".into(), examples: vec![
|
| "social media platforms, feeds, and community discussions".into(),
|
| "user profiles, followers, and content sharing features".into(),
|
| "messaging systems, real-time chat, and social networking APIs".into(),
|
| ]},
|
| TagDef { name: "testing".into(), examples: vec![
|
| "unit test assertions, test fixtures, and parametrized test cases".into(),
|
| "mocking external dependencies, test doubles, and fake implementations".into(),
|
| "integration tests, end-to-end testing, and continuous testing in CI".into(),
|
| ]},
|
| TagDef { name: "javascript".into(), examples: vec![
|
| "JavaScript closures, prototypal inheritance, and the event loop".into(),
|
| "async/await patterns, Promise chaining, and callback conventions".into(),
|
| "ES modules, npm packages, and JavaScript bundler tooling".into(),
|
| ]},
|
| TagDef { name: "api".into(), examples: vec![
|
| "RESTful resource design, URL patterns, and HTTP method semantics".into(),
|
| "request validation, error response formatting, and status code conventions".into(),
|
| "API versioning, rate limiting, and OpenAPI specification documents".into(),
|
| ]},
|
| TagDef { name: "documentation".into(), examples: vec![
|
| "API reference docs, docstrings, and inline code annotations".into(),
|
| "architecture decision records and design documentation practices".into(),
|
| "README writing, project wikis, and onboarding guides for contributors".into(),
|
| ]},
|
| TagDef { name: "productivity".into(), examples: vec![
|
| "habit tracking, time management, and personal workflow optimization".into(),
|
| "note-taking systems, knowledge base management, and personal wikis".into(),
|
| "task organization, prioritization frameworks, and automation of repetitive work".into(),
|
| ]},
|
| ]
|
| }
|
|
|
| /// Engine that embeds content and scores it against tag prototypes using cosine similarity.
|
| ///
|
| /// # Example
|
| ///
|
| /// ```ignore
|
| /// let tags = search_hub::tagging::default_tags();
|
| /// let mut engine = search_hub::tagging::TaggingEngine::new(&tags, 0.40)
|
| /// .expect("failed to init tagging engine");
|
| /// let matched = engine.tags_for("the rust programming language borrow checker", 3)
|
| /// .expect("tagging failed");
|
| /// assert!(matched.contains(&"rust".to_string()));
|
| /// ```
|
| pub struct TaggingEngine {
|
| model: TextEmbedding,
|
| tag_examples: Vec<(String, Vec<Vec<f32>>)>,
|
| threshold: f32,
|
| }
|
|
|
| impl TaggingEngine {
|
| /// Create a new tagging engine from the given tag definitions.
|
| ///
|
| /// Downloads the ONNX embedding model on first run (cached afterwards).
|
| ///
|
| /// # Parameters
|
| ///
|
| /// * `tags` - Slice of `TagDef` entries (from config or `default_tags()`).
|
| /// * `threshold` - Minimum cosine-similarity score (0.0 to 1.0) for a tag
|
| /// to be assigned. Default 0.40 in `tags_for()` but can
|
| /// be overridden per-call with `tags_for_with_threshold()`.
|
| ///
|
| /// # Returns
|
| ///
|
| /// A `TaggingEngine` ready to score content.
|
| ///
|
| /// # Errors
|
| ///
|
| /// Returns an error if the embedding model cannot be loaded or the
|
| /// tag examples fail to embed.
|
| ///
|
| /// # Example
|
| ///
|
| /// ```ignore
|
| /// let tags = search_hub::tagging::default_tags();
|
| /// let mut engine = search_hub::tagging::TaggingEngine::new(&tags, 0.60)
|
| /// .expect("model init");
|
| /// ```
|
| pub fn new(tags: &[TagDef], threshold: f32) -> anyhow::Result<Self> {
|
| let mut model = TextEmbedding::try_new(
|
| TextInitOptions::new(EmbeddingModel::BGESmallENV15)
|
| .with_show_download_progress(true),
|
| )?;
|
|
|
| let mut all_examples: Vec<String> = Vec::new();
|
| let mut tag_indices: Vec<(usize, &str)> = Vec::new();
|
|
|
| for (ti, tag) in tags.iter().enumerate() {
|
| for example in &tag.examples {
|
| tag_indices.push((ti, &tag.name));
|
| all_examples.push(format!("passage: {}", example));
|
| }
|
| }
|
|
|
| let embeddings = model.embed(all_examples, None)?;
|
|
|
| let mut tag_examples: Vec<(String, Vec<Vec<f32>>)> = tags
|
| .iter()
|
| .map(|t| (t.name.clone(), Vec::new()))
|
| .collect();
|
|
|
| for ((ti, _name), emb) in tag_indices.iter().zip(embeddings.iter()) {
|
| tag_examples[*ti].1.push(emb.clone());
|
| }
|
|
|
| Ok(Self { model, tag_examples, threshold })
|
| }
|
|
|
| fn truncate(content: &str, max_chars: usize) -> &str {
|
| let end = content.char_indices()
|
| .take(max_chars)
|
| .last()
|
| .map(|(i, c)| i + c.len_utf8())
|
| .unwrap_or(content.len());
|
| &content[..end.min(content.len())]
|
| }
|
|
|
| fn score_content(&mut self, content: &str) -> anyhow::Result<Vec<(String, f32)>> {
|
| let truncated = Self::truncate(content, 2000);
|
| let emb = self.model.embed(
|
| vec![format!("passage: {}", truncated)],
|
| None,
|
| )?;
|
| if emb.is_empty() {
|
| return Ok(Vec::new());
|
| }
|
| let query_emb = &emb[0];
|
|
|
| let mut scores: Vec<(usize, f32)> = self.tag_examples
|
| .iter()
|
| .enumerate()
|
| .map(|(i, (_, examples))| {
|
| let max_sim = examples
|
| .iter()
|
| .map(|proto| cosine_similarity(query_emb, proto))
|
| .fold(f32::NEG_INFINITY, f32::max);
|
| (i, max_sim)
|
| })
|
| .collect();
|
|
|
| scores.sort_by(|a, b| b.1.partial_cmp(&a.1).unwrap_or(std::cmp::Ordering::Equal));
|
|
|
| Ok(scores
|
| .into_iter()
|
| .map(|(i, score)| (self.tag_examples[i].0.clone(), score))
|
| .collect())
|
| }
|
|
|
| /// Score `content` against all tag prototypes and return tags above the
|
| /// configured threshold.
|
| ///
|
| /// # Parameters
|
| ///
|
| /// * `content` - The text to tag (e.g. page body converted to Markdown).
|
| /// * `max_tags` - Maximum number of tags to return.
|
| ///
|
| /// # Returns
|
| ///
|
| /// A `Vec<String>` of tag names matching the content, sorted by score
|
| /// descending.
|
| ///
|
| /// # Errors
|
| ///
|
| /// Returns an error if the embedding model fails to process the content.
|
| ///
|
| /// # Example
|
| ///
|
| /// ```ignore
|
| /// let tags = search_hub::tagging::default_tags();
|
| /// let mut engine = search_hub::tagging::TaggingEngine::new(&tags, 0.40)
|
| /// .expect("model init");
|
| /// let matched = engine.tags_for("the rust programming language", 3)
|
| /// .expect("tagging failed");
|
| /// println!("{:?}", matched);
|
| /// ```
|
| pub fn tags_for(&mut self, content: &str, max_tags: usize) -> anyhow::Result<Vec<String>> {
|
| Ok(self
|
| .tags_for_with_threshold(content, max_tags, self.threshold)?
|
| .into_iter()
|
| .map(|(tag, _)| tag)
|
| .collect())
|
| }
|
|
|
| /// Score `content` and return tag-score pairs above a custom threshold.
|
| ///
|
| /// # Parameters
|
| ///
|
| /// * `content` - The text to tag.
|
| /// * `max_tags` - Maximum number of tags to return.
|
| /// * `threshold` - Minimum cosine-similarity score (0.0 to 1.0).
|
| ///
|
| /// # Returns
|
| ///
|
| /// A `Vec<(String, f32)>` of (tag_name, score) matching the content,
|
| /// sorted by score descending.
|
| ///
|
| /// # Errors
|
| ///
|
| /// Returns an error if the embedding model fails to process the content.
|
| ///
|
| /// # Example
|
| ///
|
| /// ```ignore
|
| /// let tags = search_hub::tagging::default_tags();
|
| /// let mut engine = search_hub::tagging::TaggingEngine::new(&tags)
|
| /// .expect("model init");
|
| /// let matched = engine.tags_for_with_threshold("rust programming", 5, 0.30)
|
| /// .expect("tagging failed");
|
| /// for (tag, score) in &matched {
|
| /// println!("{}: {:.3}", tag, score);
|
| /// }
|
| /// ```
|
| pub fn tags_for_with_threshold(
|
| &mut self,
|
| content: &str,
|
| max_tags: usize,
|
| threshold: f32,
|
| ) -> anyhow::Result<Vec<(String, f32)>> {
|
| let scored = self.score_content(content)?;
|
| Ok(scored
|
| .into_iter()
|
| .filter(|(_, score)| *score >= threshold)
|
| .take(max_tags)
|
| .collect())
|
| }
|
| }
|
| cargo test -- --no-capture tagging_thresholds
|
| Finished `test` profile [unoptimized + debuginfo] target(s) in 0.15s
|
| Running unittests src/lib.rs (target/debug/deps/search_hub-3772568fc9c44310)
|
|
|
| running 0 tests
|
|
|
| test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 17 filtered out; finished in 0.00s
|
|
|
| Running unittests src/main.rs (target/debug/deps/search_hub-ef865f4abff29f07)
|
|
|
| running 0 tests
|
|
|
| test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s
|
|
|
| Running tests/convert_strips_html.rs (target/debug/deps/convert_strips_html-2232dad9b2803fc6)
|
|
|
| running 0 tests
|
|
|
| test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 3 filtered out; finished in 0.00s
|
|
|
| Running tests/tagging_thresholds.rs (target/debug/deps/tagging_thresholds-c2474eba62cfa7a8)
|
|
|
| running 1 test
|
|
|
| === Rust backend API ===
|
| Text length: 2177 chars
|
|
|
| 0.30: javascript (0.799), rust (0.796), tools (0.785), data (0.784), security (0.781)
|
| 0.35: javascript (0.799), rust (0.796), tools (0.785), data (0.784), security (0.781)
|
| 0.40: javascript (0.799), rust (0.796), tools (0.785), data (0.784), security (0.781)
|
| 0.45: javascript (0.799), rust (0.796), tools (0.785), data (0.784), security (0.781)
|
| 0.50: javascript (0.799), rust (0.796), tools (0.785), data (0.784), security (0.781)
|
| 0.55: javascript (0.799), rust (0.796), tools (0.785), data (0.784), security (0.781)
|
| 0.60: javascript (0.799), rust (0.796), tools (0.785), data (0.784), security (0.781)
|
| 0.65: javascript (0.799), rust (0.796), tools (0.785), data (0.784), security (0.781)
|
| 0.70: javascript (0.799), rust (0.796), tools (0.785), data (0.784), security (0.781)
|
| 0.75: javascript (0.799), rust (0.796), tools (0.785), data (0.784), security (0.781)
|
| 0.80: (none)
|
| 0.85: (none)
|
| 0.90: (none)
|
|
|
| === Python data science ===
|
| Text length: 2001 chars
|
|
|
| 0.30: tutorial (0.795), python (0.784), data (0.770), design (0.765), database (0.757)
|
| 0.35: tutorial (0.795), python (0.784), data (0.770), design (0.765), database (0.757)
|
| 0.40: tutorial (0.795), python (0.784), data (0.770), design (0.765), database (0.757)
|
| 0.45: tutorial (0.795), python (0.784), data (0.770), design (0.765), database (0.757)
|
| 0.50: tutorial (0.795), python (0.784), data (0.770), design (0.765), database (0.757)
|
| 0.55: tutorial (0.795), python (0.784), data (0.770), design (0.765), database (0.757)
|
| 0.60: tutorial (0.795), python (0.784), data (0.770), design (0.765), database (0.757)
|
| 0.65: tutorial (0.795), python (0.784), data (0.770), design (0.765), database (0.757)
|
| 0.70: tutorial (0.795), python (0.784), data (0.770), design (0.765), database (0.757)
|
| 0.75: tutorial (0.795), python (0.784), data (0.770), design (0.765), database (0.757)
|
| 0.80: (none)
|
| 0.85: (none)
|
| 0.90: (none)
|
|
|
| === Frontend web design ===
|
| Text length: 1948 chars
|
|
|
| 0.30: web (0.905), tools (0.807), design (0.803), mobile (0.795), documentation (0.795)
|
| 0.35: web (0.905), tools (0.807), design (0.803), mobile (0.795), documentation (0.795)
|
| 0.40: web (0.905), tools (0.807), design (0.803), mobile (0.795), documentation (0.795)
|
| 0.45: web (0.905), tools (0.807), design (0.803), mobile (0.795), documentation (0.795)
|
| 0.50: web (0.905), tools (0.807), design (0.803), mobile (0.795), documentation (0.795)
|
| 0.55: web (0.905), tools (0.807), design (0.803), mobile (0.795), documentation (0.795)
|
| 0.60: web (0.905), tools (0.807), design (0.803), mobile (0.795), documentation (0.795)
|
| 0.65: web (0.905), tools (0.807), design (0.803), mobile (0.795), documentation (0.795)
|
| 0.70: web (0.905), tools (0.807), design (0.803), mobile (0.795), documentation (0.795)
|
| 0.75: web (0.905), tools (0.807), design (0.803), mobile (0.795), documentation (0.795)
|
| 0.80: web (0.905), tools (0.807), design (0.803)
|
| 0.85: web (0.905)
|
| 0.90: web (0.905)
|
|
|
| === Linux devops ===
|
| Text length: 2105 chars
|
|
|
| 0.30: linux (0.850), devops (0.831), rust (0.806), data (0.800), python (0.798)
|
| 0.35: linux (0.850), devops (0.831), rust (0.806), data (0.800), python (0.798)
|
| 0.40: linux (0.850), devops (0.831), rust (0.806), data (0.800), python (0.798)
|
| 0.45: linux (0.850), devops (0.831), rust (0.806), data (0.800), python (0.798)
|
| 0.50: linux (0.850), devops (0.831), rust (0.806), data (0.800), python (0.798)
|
| 0.55: linux (0.850), devops (0.831), rust (0.806), data (0.800), python (0.798)
|
| 0.60: linux (0.850), devops (0.831), rust (0.806), data (0.800), python (0.798)
|
| 0.65: linux (0.850), devops (0.831), rust (0.806), data (0.800), python (0.798)
|
| 0.70: linux (0.850), devops (0.831), rust (0.806), data (0.800), python (0.798)
|
| 0.75: linux (0.850), devops (0.831), rust (0.806), data (0.800), python (0.798)
|
| 0.80: linux (0.850), devops (0.831), rust (0.806), data (0.800)
|
| 0.85: (none)
|
| 0.90: (none)
|
|
|
| === AI machine learning ===
|
| Text length: 2180 chars
|
|
|
| 0.30: ai (0.839), design (0.801), video (0.796), tutorial (0.786), python (0.776)
|
| 0.35: ai (0.839), design (0.801), video (0.796), tutorial (0.786), python (0.776)
|
| 0.40: ai (0.839), design (0.801), video (0.796), tutorial (0.786), python (0.776)
|
| 0.45: ai (0.839), design (0.801), video (0.796), tutorial (0.786), python (0.776)
|
| 0.50: ai (0.839), design (0.801), video (0.796), tutorial (0.786), python (0.776)
|
| 0.55: ai (0.839), design (0.801), video (0.796), tutorial (0.786), python (0.776)
|
| 0.60: ai (0.839), design (0.801), video (0.796), tutorial (0.786), python (0.776)
|
| 0.65: ai (0.839), design (0.801), video (0.796), tutorial (0.786), python (0.776)
|
| 0.70: ai (0.839), design (0.801), video (0.796), tutorial (0.786), python (0.776)
|
| 0.75: ai (0.839), design (0.801), video (0.796), tutorial (0.786), python (0.776)
|
| 0.80: ai (0.839), design (0.801)
|
| 0.85: (none)
|
| 0.90: (none)
|
|
|
| === Mobile development ===
|
| Text length: 2153 chars
|
|
|
| 0.30: tools (0.806), tutorial (0.803), documentation (0.799), productivity (0.796), devops (0.792)
|
| 0.35: tools (0.806), tutorial (0.803), documentation (0.799), productivity (0.796), devops (0.792)
|
| 0.40: tools (0.806), tutorial (0.803), documentation (0.799), productivity (0.796), devops (0.792)
|
| 0.45: tools (0.806), tutorial (0.803), documentation (0.799), productivity (0.796), devops (0.792)
|
| 0.50: tools (0.806), tutorial (0.803), documentation (0.799), productivity (0.796), devops (0.792)
|
| 0.55: tools (0.806), tutorial (0.803), documentation (0.799), productivity (0.796), devops (0.792)
|
| 0.60: tools (0.806), tutorial (0.803), documentation (0.799), productivity (0.796), devops (0.792)
|
| 0.65: tools (0.806), tutorial (0.803), documentation (0.799), productivity (0.796), devops (0.792)
|
| 0.70: tools (0.806), tutorial (0.803), documentation (0.799), productivity (0.796), devops (0.792)
|
| 0.75: tools (0.806), tutorial (0.803), documentation (0.799), productivity (0.796), devops (0.792)
|
| 0.80: tools (0.806), tutorial (0.803)
|
| 0.85: (none)
|
| 0.90: (none)
|
|
|
| === Gaming graphics ===
|
| Text length: 2059 chars
|
|
|
| 0.30: gaming (0.852), rust (0.804), devops (0.801), video (0.799), design (0.798)
|
| 0.35: gaming (0.852), rust (0.804), devops (0.801), video (0.799), design (0.798)
|
| 0.40: gaming (0.852), rust (0.804), devops (0.801), video (0.799), design (0.798)
|
| 0.45: gaming (0.852), rust (0.804), devops (0.801), video (0.799), design (0.798)
|
| 0.50: gaming (0.852), rust (0.804), devops (0.801), video (0.799), design (0.798)
|
| 0.55: gaming (0.852), rust (0.804), devops (0.801), video (0.799), design (0.798)
|
| 0.60: gaming (0.852), rust (0.804), devops (0.801), video (0.799), design (0.798)
|
| 0.65: gaming (0.852), rust (0.804), devops (0.801), video (0.799), design (0.798)
|
| 0.70: gaming (0.852), rust (0.804), devops (0.801), video (0.799), design (0.798)
|
| 0.75: gaming (0.852), rust (0.804), devops (0.801), video (0.799), design (0.798)
|
| 0.80: gaming (0.852), rust (0.804), devops (0.801)
|
| 0.85: gaming (0.852)
|
| 0.90: (none)
|
|
|
| === Audio production ===
|
| Text length: 2082 chars
|
|
|
| 0.30: audio (0.868), video (0.845), news (0.796), documentation (0.783), devops (0.779)
|
| 0.35: audio (0.868), video (0.845), news (0.796), documentation (0.783), devops (0.779)
|
| 0.40: audio (0.868), video (0.845), news (0.796), documentation (0.783), devops (0.779)
|
| 0.45: audio (0.868), video (0.845), news (0.796), documentation (0.783), devops (0.779)
|
| 0.50: audio (0.868), video (0.845), news (0.796), documentation (0.783), devops (0.779)
|
| 0.55: audio (0.868), video (0.845), news (0.796), documentation (0.783), devops (0.779)
|
| 0.60: audio (0.868), video (0.845), news (0.796), documentation (0.783), devops (0.779)
|
| 0.65: audio (0.868), video (0.845), news (0.796), documentation (0.783), devops (0.779)
|
| 0.70: audio (0.868), video (0.845), news (0.796), documentation (0.783), devops (0.779)
|
| 0.75: audio (0.868), video (0.845), news (0.796), documentation (0.783), devops (0.779)
|
| 0.80: audio (0.868), video (0.845)
|
| 0.85: audio (0.868)
|
| 0.90: (none)
|
|
|
| === Social community ===
|
| Text length: 2078 chars
|
|
|
| 0.30: social (0.911), documentation (0.840), productivity (0.839), news (0.839), video (0.835)
|
| 0.35: social (0.911), documentation (0.840), productivity (0.839), news (0.839), video (0.835)
|
| 0.40: social (0.911), documentation (0.840), productivity (0.839), news (0.839), video (0.835)
|
| 0.45: social (0.911), documentation (0.840), productivity (0.839), news (0.839), video (0.835)
|
| 0.50: social (0.911), documentation (0.840), productivity (0.839), news (0.839), video (0.835)
|
| 0.55: social (0.911), documentation (0.840), productivity (0.839), news (0.839), video (0.835)
|
| 0.60: social (0.911), documentation (0.840), productivity (0.839), news (0.839), video (0.835)
|
| 0.65: social (0.911), documentation (0.840), productivity (0.839), news (0.839), video (0.835)
|
| 0.70: social (0.911), documentation (0.840), productivity (0.839), news (0.839), video (0.835)
|
| 0.75: social (0.911), documentation (0.840), productivity (0.839), news (0.839), video (0.835)
|
| 0.80: social (0.911), documentation (0.840), productivity (0.839), news (0.839), video (0.835)
|
| 0.85: social (0.911)
|
| 0.90: social (0.911)
|
| test explore_tagging_thresholds ... ok
|
|
|
| test result: ok. 1 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 4.47s
|
|
|
| Doc-tests search_hub
|
|
|
| running 0 tests
|
|
|
| test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 26 filtered out; finished in 0.00s
|