| ## Haiku Generic Makefile v2.6 ##
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| ## Fill in this file to specify the project being created, and the referenced
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| ## Makefile-Engine will do all of the hard work for you. This handles any
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| ## architecture of Haiku.
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| # The name of the binary.
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| NAME = BeAIM
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| TARGET_DIR = BeAIM
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| # The type of binary, must be one of:
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| # APP: Application
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| # SHARED: Shared library or add-on
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| # STATIC: Static library archive
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| # DRIVER: Kernel driver
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| TYPE = APP
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| # If you plan to use localization, specify the application's MIME signature.
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| APP_MIME_SIG = x-vnd.FifthAce-BeAIM
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| # The following lines tell Pe and Eddie where the SRCS, RDEFS, and RSRCS are
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| # so that Pe and Eddie can fill them in for you.
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| #%{
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| # @src->@
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| # Specify the source files to use. Full paths or paths relative to the
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| # Makefile can be included. All files, regardless of directory, will have
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| # their object files created in the common object directory. Note that this
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| # means this Makefile will not work correctly if two source files with the
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| # same name (source.c or source.cpp) are included from different directories.
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| # Also note that spaces in folder names do not work well with this Makefile.
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| SRCS = BeAIM.cpp\
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| Interface/AboutBox.cpp\
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| Interface/AwayEditor.cpp\
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| Interface/BarberPole.cpp\
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| Interface/BitmapView.cpp\
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| Interface/BlockListEditor.cpp\
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| Interface/BuddyList.cpp\
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| Interface/BuddyListEditor.cpp\
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| Interface/ChatWindow.cpp\
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| Interface/CheckListItem.cpp\
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| Interface/ColorPicker.cpp\
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| Interface/ColorView.cpp\
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| Interface/CustomAwayMsgEditor.cpp\
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| Interface/FancyView.cpp\
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| Interface/GStatusView.cpp\
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| Interface/GenericInput.cpp\
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| Interface/HTMLStuff.cpp\
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| Interface/HTMLView.cpp\
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| Interface/ImporterWindow.cpp\
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| Interface/InfoWindow.cpp\
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| Interface/LessAnnoyingWindow.cpp\
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| Interface/Linkify.cpp\
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| Interface/LoginBox.cpp\
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| Interface/MakSplitterView.cpp\
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| Interface/NameStatusView.cpp\
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| Interface/PeopleEdit.cpp\
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| Interface/PrefsWindow.cpp\
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| Interface/ProfileEditor.cpp\
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| Interface/ResultsWindow.cpp\
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| Interface/SingleWindowBase.cpp\
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| Interface/TextElement.cpp\
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| Interface/TrayIcon.cpp\
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| Managers/ClientManager.cpp\
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| Managers/NetManager.cpp\
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| Managers/PrefsManager.cpp\
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| Managers/UserManager.cpp\
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| Managers/WindowManager.cpp\
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| Misc/AimBuddyConv.cpp\
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| Misc/Globals.cpp\
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| Misc/MiscStuff.cpp\
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| Misc/RTEngine.cpp\
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| Misc/classSound.cpp\
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| Misc/classSoundMaster.cpp\
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| Network/DataContainer.cpp\
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| Network/DataSender.cpp\
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| Protocol/AIMConnection.cpp\
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| Protocol/AIMDataTypes.cpp\
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| Protocol/AIMDecoder.cpp\
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| Protocol/AIMGlobalDefs.cpp\
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| Protocol/AIMInfoFunctions.cpp\
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| Protocol/AIMLogin.cpp\
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| Protocol/AIMNetManager.cpp\
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| Protocol/AIMProtocol.cpp\
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| Protocol/AIMUser.cpp\
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| Protocol/AIMUserFunctions.cpp\
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| Protocol/md5c.c\
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| XML/hashtable.c\
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| XML/xmlparse.c\
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| XML/xmlrole.c\
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| XML/xmltok.c
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| # Specify the resource definition files to use. Full or relative paths can be
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| # used.
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| RDEFS = BeAIM.rdef Pix.rdef
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|
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| # Specify the resource files to use. Full or relative paths can be used.
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| # Both RDEFS and RSRCS can be utilized in the same Makefile.
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| RSRCS =
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|
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| # End Pe/Eddie support.
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| # @<-src@
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| #%}
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|
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| # Specify libraries to link against.
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| # There are two acceptable forms of library specifications:
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| # - if your library follows the naming pattern of libXXX.so or libXXX.a,
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| # you can simply specify XXX for the library. (e.g. the entry for
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| # "libtracker.so" would be "tracker")
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| #
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| # - for GCC-independent linking of standard C++ libraries, you can use
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| # $(STDCPPLIBS) instead of the raw "stdc++[.r4] [supc++]" library names.
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| #
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| # - if your library does not follow the standard library naming scheme,
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| # you need to specify the path to the library and it's name.
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| # (e.g. for mylib.a, specify "mylib.a" or "path/mylib.a")
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| LIBS = be localestub translation textencoding tracker game media network $(STDCPPLIBS)
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|
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| # Specify additional paths to directories following the standard libXXX.so
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| # or libXXX.a naming scheme. You can specify full paths or paths relative
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| # to the Makefile. The paths included are not parsed recursively, so
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| # include all of the paths where libraries must be found. Directories where
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| # source files were specified are automatically included.
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| LIBPATHS =
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|
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| # Additional paths to look for system headers. These use the form
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| # "#include <header>". Directories that contain the files in SRCS are
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| # NOT auto-included here.
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| SYSTEM_INCLUDE_PATHS =
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| # Additional paths paths to look for local headers. These use the form
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| # #include "header". Directories that contain the files in SRCS are
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| # automatically included.
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| LOCAL_INCLUDE_PATHS = Headers
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|
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| # Specify the level of optimization that you want. Specify either NONE (O0),
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| # SOME (O1), FULL (O2), or leave blank (for the default optimization level).
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| OPTIMIZE := SOME
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|
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| # Specify the codes for languages you are going to support in this
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| # application. The default "en" one must be provided too. "make catkeys"
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| # will recreate only the "locales/en.catkeys" file. Use it as a template
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| # for creating catkeys for other languages. All localization files must be
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| # placed in the "locales" subdirectory.
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| LOCALES = de en es fr it tr
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|
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| # Specify all the preprocessor symbols to be defined. The symbols will not
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| # have their values set automatically; you must supply the value (if any) to
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| # use. For example, setting DEFINES to "DEBUG=1" will cause the compiler
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| # option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG" would pass
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| # "-DDEBUG" on the compiler's command line.
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| DEFINES =
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|
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| # Specify the warning level. Either NONE (suppress all warnings),
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| # ALL (enable all warnings), or leave blank (enable default warnings).
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| WARNINGS =
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|
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| # With image symbols, stack crawls in the debugger are meaningful.
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| # If set to "TRUE", symbols will be created.
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| SYMBOLS :=
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|
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| # Includes debug information, which allows the binary to be debugged easily.
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| # If set to "TRUE", debug info will be created.
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| DEBUGGER :=
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|
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| # Specify any additional compiler flags to be used.
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| COMPILER_FLAGS =
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|
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| # Specify any additional linker flags to be used.
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| LINKER_FLAGS =
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|
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| # Specify the version of this binary. Example:
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| # -app 3 4 0 d 0 -short 340 -long "340 "`echo -n -e '\302\251'`"1999 GNU GPL"
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| # This may also be specified in a resource.
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| APP_VERSION :=
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|
|
| # (Only used when "TYPE" is "DRIVER"). Specify the desired driver install
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| # location in the /dev hierarchy. Example:
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| # DRIVER_PATH = video/usb
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| # will instruct the "driverinstall" rule to place a symlink to your driver's
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| # binary in ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will
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| # appear at /dev/video/usb when loaded. The default is "misc".
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| DRIVER_PATH =
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|
|
| ## Include the Makefile-Engine
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| DEVEL_DIRECTORY := \
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| $(shell findpaths -r "makefile_engine" B_FIND_PATH_DEVELOP_DIRECTORY)
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| include $(DEVEL_DIRECTORY)/etc/makefile-engine
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|
|
| # Define a target to build in debug mode
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| debug: WARNINGS = ALL
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| debug: SYMBOLS = TRUE
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| debug: DEBUGGER = TRUE
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| debug: default
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