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<ItemFilter xmlns:i="http://www.w3.org/2001/XMLSchema-instance">
  <name>Dreamslash Leveling v4</name>
  <filterIcon>4</filterIcon>
  <filterIconColor>10</filterIconColor>
  <description>Bladedancer, two daggers. Strict: 2+ wanted affixes, tier sums rise with level (holds past 60)</description>
  <lastModifiedInVersion>1.5.0</lastModifiedInVersion>
  <lootFilterVersion>9</lootFilterVersion>
  <rules>
    <Rule>
      <type>HIDE</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>HELMET</EquipmentType>
            <EquipmentType>BODY_ARMOR</EquipmentType>
            <EquipmentType>BELT</EquipmentType>
            <EquipmentType>GLOVES</EquipmentType>
            <EquipmentType>AMULET</EquipmentType>
            <EquipmentType>RING</EquipmentType>
            <EquipmentType>BOOTS</EquipmentType>
            <EquipmentType>ONE_HANDED_DAGGER</EquipmentType>
            <EquipmentType>RELIC</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>8</minimumLvl>
          <maximumLvl>100</maximumLvl>
        </Condition>
      </conditions>
      <recolor>false</recolor>
      <color>0</color>
      <isEnabled>true</isEnabled>
      <emphasized>false</emphasized>
      <nameOverride>Gear that matched nothing above, from level 8</nameOverride>
      <SoundId>0</SoundId>
      <MapIconId>0</MapIconId>
      <BeamOverride>false</BeamOverride>
      <BeamSizeOverride>NONE</BeamSizeOverride>
      <BeamColorOverride>0</BeamColorOverride>
      <Order>41</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>ONE_HANDED_DAGGER</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>2</int>
            <int>5</int>
            <int>62</int>
            <int>6</int>
            <int>30</int>
            <int>63</int>
            <int>89</int>
            <int>719</int>
            <int>69</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>9</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>60</minimumLvl>
          <maximumLvl>100</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>12</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Dagger: 2 wanted affixes, tiers 9+ (level 60-100)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>15</BeamColorOverride>
      <Order>40</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>RELIC</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>25</int>
            <int>45</int>
            <int>503</int>
            <int>5</int>
            <int>30</int>
            <int>6</int>
            <int>80</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>9</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>60</minimumLvl>
          <maximumLvl>100</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>12</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Relic: 2 wanted affixes, tiers 9+ (level 60-100)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>15</BeamColorOverride>
      <Order>39</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>HELMET</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>25</int>
            <int>52</int>
            <int>45</int>
            <int>505</int>
            <int>503</int>
            <int>8</int>
            <int>487</int>
            <int>461</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>9</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>60</minimumLvl>
          <maximumLvl>100</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>12</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Helmet: 2 wanted affixes, tiers 9+ (level 60-100)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>15</BeamColorOverride>
      <Order>38</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>BODY_ARMOR</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>25</int>
            <int>52</int>
            <int>45</int>
            <int>505</int>
            <int>503</int>
            <int>8</int>
            <int>487</int>
            <int>461</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>9</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>60</minimumLvl>
          <maximumLvl>100</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>12</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Body: 2 wanted affixes, tiers 9+ (level 60-100)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>15</BeamColorOverride>
      <Order>37</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>BELT</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>25</int>
            <int>52</int>
            <int>36</int>
            <int>45</int>
            <int>30</int>
            <int>27</int>
            <int>59</int>
            <int>8</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>9</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>60</minimumLvl>
          <maximumLvl>100</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>12</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Belt: 2 wanted affixes, tiers 9+ (level 60-100)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>15</BeamColorOverride>
      <Order>36</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>GLOVES</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>25</int>
            <int>45</int>
            <int>503</int>
            <int>2</int>
            <int>69</int>
            <int>36</int>
            <int>8</int>
            <int>5</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>9</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>60</minimumLvl>
          <maximumLvl>100</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>12</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Gloves: 2 wanted affixes, tiers 9+ (level 60-100)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>15</BeamColorOverride>
      <Order>35</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>AMULET</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>25</int>
            <int>45</int>
            <int>8</int>
            <int>59</int>
            <int>5</int>
            <int>6</int>
            <int>30</int>
            <int>33</int>
            <int>29</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>9</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>60</minimumLvl>
          <maximumLvl>100</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>12</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Amulet: 2 wanted affixes, tiers 9+ (level 60-100)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>15</BeamColorOverride>
      <Order>34</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>RING</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>25</int>
            <int>45</int>
            <int>503</int>
            <int>8</int>
            <int>5</int>
            <int>30</int>
            <int>80</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>9</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>60</minimumLvl>
          <maximumLvl>100</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>12</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Ring: 2 wanted affixes, tiers 9+ (level 60-100)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>15</BeamColorOverride>
      <Order>33</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>ONE_HANDED_DAGGER</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>2</int>
            <int>5</int>
            <int>62</int>
            <int>6</int>
            <int>30</int>
            <int>63</int>
            <int>89</int>
            <int>719</int>
            <int>69</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>7</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>45</minimumLvl>
          <maximumLvl>59</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>12</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Dagger: 2 wanted affixes, tiers 7+ (level 45-59)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>15</BeamColorOverride>
      <Order>32</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>RELIC</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>25</int>
            <int>45</int>
            <int>503</int>
            <int>5</int>
            <int>30</int>
            <int>6</int>
            <int>80</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>7</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>45</minimumLvl>
          <maximumLvl>59</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>12</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Relic: 2 wanted affixes, tiers 7+ (level 45-59)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>15</BeamColorOverride>
      <Order>31</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>HELMET</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>25</int>
            <int>52</int>
            <int>45</int>
            <int>505</int>
            <int>503</int>
            <int>8</int>
            <int>487</int>
            <int>461</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>7</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>45</minimumLvl>
          <maximumLvl>59</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>12</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Helmet: 2 wanted affixes, tiers 7+ (level 45-59)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>15</BeamColorOverride>
      <Order>30</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>BODY_ARMOR</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>25</int>
            <int>52</int>
            <int>45</int>
            <int>505</int>
            <int>503</int>
            <int>8</int>
            <int>487</int>
            <int>461</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>7</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>45</minimumLvl>
          <maximumLvl>59</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>12</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Body: 2 wanted affixes, tiers 7+ (level 45-59)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>15</BeamColorOverride>
      <Order>29</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>BELT</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>25</int>
            <int>52</int>
            <int>36</int>
            <int>45</int>
            <int>30</int>
            <int>27</int>
            <int>59</int>
            <int>8</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>7</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>45</minimumLvl>
          <maximumLvl>59</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>12</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Belt: 2 wanted affixes, tiers 7+ (level 45-59)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>15</BeamColorOverride>
      <Order>28</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>GLOVES</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>25</int>
            <int>45</int>
            <int>503</int>
            <int>2</int>
            <int>69</int>
            <int>36</int>
            <int>8</int>
            <int>5</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>7</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>45</minimumLvl>
          <maximumLvl>59</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>12</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Gloves: 2 wanted affixes, tiers 7+ (level 45-59)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>15</BeamColorOverride>
      <Order>27</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>AMULET</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>25</int>
            <int>45</int>
            <int>8</int>
            <int>59</int>
            <int>5</int>
            <int>6</int>
            <int>30</int>
            <int>33</int>
            <int>29</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>7</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>45</minimumLvl>
          <maximumLvl>59</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>12</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Amulet: 2 wanted affixes, tiers 7+ (level 45-59)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>15</BeamColorOverride>
      <Order>26</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>RING</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>25</int>
            <int>45</int>
            <int>503</int>
            <int>8</int>
            <int>5</int>
            <int>30</int>
            <int>80</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>7</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>45</minimumLvl>
          <maximumLvl>59</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>12</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Ring: 2 wanted affixes, tiers 7+ (level 45-59)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>15</BeamColorOverride>
      <Order>25</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>ONE_HANDED_DAGGER</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>2</int>
            <int>5</int>
            <int>62</int>
            <int>6</int>
            <int>30</int>
            <int>63</int>
            <int>89</int>
            <int>719</int>
            <int>69</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>5</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>0</minimumLvl>
          <maximumLvl>44</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>12</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Dagger: 2 wanted affixes, tiers 5+ (level 0-44)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>15</BeamColorOverride>
      <Order>24</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>RELIC</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>25</int>
            <int>45</int>
            <int>503</int>
            <int>5</int>
            <int>30</int>
            <int>6</int>
            <int>80</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>5</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>0</minimumLvl>
          <maximumLvl>44</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>12</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Relic: 2 wanted affixes, tiers 5+ (level 0-44)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>15</BeamColorOverride>
      <Order>23</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>HELMET</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>25</int>
            <int>52</int>
            <int>45</int>
            <int>505</int>
            <int>503</int>
            <int>8</int>
            <int>487</int>
            <int>461</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>5</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>0</minimumLvl>
          <maximumLvl>44</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>12</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Helmet: 2 wanted affixes, tiers 5+ (level 0-44)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>15</BeamColorOverride>
      <Order>22</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>BODY_ARMOR</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>25</int>
            <int>52</int>
            <int>45</int>
            <int>505</int>
            <int>503</int>
            <int>8</int>
            <int>487</int>
            <int>461</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>5</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>0</minimumLvl>
          <maximumLvl>44</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>12</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Body: 2 wanted affixes, tiers 5+ (level 0-44)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>15</BeamColorOverride>
      <Order>21</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>BELT</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>25</int>
            <int>52</int>
            <int>36</int>
            <int>45</int>
            <int>30</int>
            <int>27</int>
            <int>59</int>
            <int>8</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>5</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>0</minimumLvl>
          <maximumLvl>44</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>12</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Belt: 2 wanted affixes, tiers 5+ (level 0-44)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>15</BeamColorOverride>
      <Order>20</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>GLOVES</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>25</int>
            <int>45</int>
            <int>503</int>
            <int>2</int>
            <int>69</int>
            <int>36</int>
            <int>8</int>
            <int>5</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>5</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>0</minimumLvl>
          <maximumLvl>44</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>12</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Gloves: 2 wanted affixes, tiers 5+ (level 0-44)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>15</BeamColorOverride>
      <Order>19</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>AMULET</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>25</int>
            <int>45</int>
            <int>8</int>
            <int>59</int>
            <int>5</int>
            <int>6</int>
            <int>30</int>
            <int>33</int>
            <int>29</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>5</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>0</minimumLvl>
          <maximumLvl>44</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>12</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Amulet: 2 wanted affixes, tiers 5+ (level 0-44)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>15</BeamColorOverride>
      <Order>18</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>RING</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>25</int>
            <int>45</int>
            <int>503</int>
            <int>8</int>
            <int>5</int>
            <int>30</int>
            <int>80</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>5</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>0</minimumLvl>
          <maximumLvl>44</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>12</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Ring: 2 wanted affixes, tiers 5+ (level 0-44)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>15</BeamColorOverride>
      <Order>17</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>BOOTS</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>28</int>
          </affixes>
          <minOnTheSameItem>1</minOnTheSameItem>
          <advanced>false</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>ANY</combinedComparsion>
          <combinedComparsionValue>1</combinedComparsionValue>
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>28</int>
            <int>25</int>
            <int>27</int>
            <int>36</int>
            <int>505</int>
            <int>45</int>
            <int>8</int>
            <int>503</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>8</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>60</minimumLvl>
          <maximumLvl>100</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>14</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Boots: Movement Speed + another wanted affix, tiers 8+ (level 60-100)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>18</BeamColorOverride>
      <Order>16</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>BOOTS</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>28</int>
          </affixes>
          <minOnTheSameItem>1</minOnTheSameItem>
          <advanced>false</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>ANY</combinedComparsion>
          <combinedComparsionValue>1</combinedComparsionValue>
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>28</int>
            <int>25</int>
            <int>27</int>
            <int>36</int>
            <int>505</int>
            <int>45</int>
            <int>8</int>
            <int>503</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>6</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>45</minimumLvl>
          <maximumLvl>59</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>14</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Boots: Movement Speed + another wanted affix, tiers 6+ (level 45-59)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>18</BeamColorOverride>
      <Order>15</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>BOOTS</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>28</int>
          </affixes>
          <minOnTheSameItem>1</minOnTheSameItem>
          <advanced>false</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>ANY</combinedComparsion>
          <combinedComparsionValue>1</combinedComparsionValue>
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>28</int>
            <int>25</int>
            <int>27</int>
            <int>36</int>
            <int>505</int>
            <int>45</int>
            <int>8</int>
            <int>503</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>4</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>0</minimumLvl>
          <maximumLvl>44</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>14</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Boots: Movement Speed + another wanted affix, tiers 4+ (level 0-44)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALL</BeamSizeOverride>
      <BeamColorOverride>18</BeamColorOverride>
      <Order>14</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>2</int>
            <int>5</int>
            <int>6</int>
            <int>8</int>
            <int>25</int>
            <int>27</int>
            <int>28</int>
            <int>29</int>
            <int>30</int>
            <int>33</int>
            <int>36</int>
            <int>45</int>
            <int>52</int>
            <int>59</int>
            <int>62</int>
            <int>63</int>
            <int>69</int>
            <int>80</int>
            <int>89</int>
            <int>461</int>
            <int>487</int>
            <int>503</int>
            <int>505</int>
            <int>719</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>12</combinedComparsionValue>
        </Condition>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>HELMET</EquipmentType>
            <EquipmentType>BODY_ARMOR</EquipmentType>
            <EquipmentType>BELT</EquipmentType>
            <EquipmentType>GLOVES</EquipmentType>
            <EquipmentType>AMULET</EquipmentType>
            <EquipmentType>RING</EquipmentType>
            <EquipmentType>BOOTS</EquipmentType>
            <EquipmentType>ONE_HANDED_DAGGER</EquipmentType>
            <EquipmentType>RELIC</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>2</int>
            <int>5</int>
            <int>62</int>
            <int>6</int>
            <int>30</int>
            <int>63</int>
            <int>89</int>
            <int>719</int>
            <int>69</int>
            <int>33</int>
            <int>461</int>
            <int>487</int>
          </affixes>
          <minOnTheSameItem>1</minOnTheSameItem>
          <advanced>false</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>ANY</combinedComparsion>
          <combinedComparsionValue>1</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>60</minimumLvl>
          <maximumLvl>100</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>16</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Strong: 2+ wanted affixes, tiers add up to 12+, 1 offensive (level 60-100)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>LARGEST</BeamSizeOverride>
      <BeamColorOverride>16</BeamColorOverride>
      <Order>13</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>2</int>
            <int>5</int>
            <int>6</int>
            <int>8</int>
            <int>25</int>
            <int>27</int>
            <int>28</int>
            <int>29</int>
            <int>30</int>
            <int>33</int>
            <int>36</int>
            <int>45</int>
            <int>52</int>
            <int>59</int>
            <int>62</int>
            <int>63</int>
            <int>69</int>
            <int>80</int>
            <int>89</int>
            <int>461</int>
            <int>487</int>
            <int>503</int>
            <int>505</int>
            <int>719</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>10</combinedComparsionValue>
        </Condition>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>HELMET</EquipmentType>
            <EquipmentType>BODY_ARMOR</EquipmentType>
            <EquipmentType>BELT</EquipmentType>
            <EquipmentType>GLOVES</EquipmentType>
            <EquipmentType>AMULET</EquipmentType>
            <EquipmentType>RING</EquipmentType>
            <EquipmentType>BOOTS</EquipmentType>
            <EquipmentType>ONE_HANDED_DAGGER</EquipmentType>
            <EquipmentType>RELIC</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>2</int>
            <int>5</int>
            <int>62</int>
            <int>6</int>
            <int>30</int>
            <int>63</int>
            <int>89</int>
            <int>719</int>
            <int>69</int>
            <int>33</int>
            <int>461</int>
            <int>487</int>
          </affixes>
          <minOnTheSameItem>1</minOnTheSameItem>
          <advanced>false</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>ANY</combinedComparsion>
          <combinedComparsionValue>1</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>45</minimumLvl>
          <maximumLvl>59</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>16</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Strong: 2+ wanted affixes, tiers add up to 10+, 1 offensive (level 45-59)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>LARGEST</BeamSizeOverride>
      <BeamColorOverride>16</BeamColorOverride>
      <Order>12</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>2</int>
            <int>5</int>
            <int>6</int>
            <int>8</int>
            <int>25</int>
            <int>27</int>
            <int>28</int>
            <int>29</int>
            <int>30</int>
            <int>33</int>
            <int>36</int>
            <int>45</int>
            <int>52</int>
            <int>59</int>
            <int>62</int>
            <int>63</int>
            <int>69</int>
            <int>80</int>
            <int>89</int>
            <int>461</int>
            <int>487</int>
            <int>503</int>
            <int>505</int>
            <int>719</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>true</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>MORE_OR_EQUAL</combinedComparsion>
          <combinedComparsionValue>8</combinedComparsionValue>
        </Condition>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>HELMET</EquipmentType>
            <EquipmentType>BODY_ARMOR</EquipmentType>
            <EquipmentType>BELT</EquipmentType>
            <EquipmentType>GLOVES</EquipmentType>
            <EquipmentType>AMULET</EquipmentType>
            <EquipmentType>RING</EquipmentType>
            <EquipmentType>BOOTS</EquipmentType>
            <EquipmentType>ONE_HANDED_DAGGER</EquipmentType>
            <EquipmentType>RELIC</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>2</int>
            <int>5</int>
            <int>62</int>
            <int>6</int>
            <int>30</int>
            <int>63</int>
            <int>89</int>
            <int>719</int>
            <int>69</int>
            <int>33</int>
            <int>461</int>
            <int>487</int>
          </affixes>
          <minOnTheSameItem>1</minOnTheSameItem>
          <advanced>false</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>ANY</combinedComparsion>
          <combinedComparsionValue>1</combinedComparsionValue>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>0</minimumLvl>
          <maximumLvl>44</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>16</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Strong: 2+ wanted affixes, tiers add up to 8+, 1 offensive (level 0-44)</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>LARGEST</BeamSizeOverride>
      <BeamColorOverride>16</BeamColorOverride>
      <Order>11</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>AMULET</EquipmentType>
          </type>
          <subTypes>
            <int>7</int>
          </subTypes>
        </Condition>
        <Condition i:type="CharacterLevelCondition">
          <minimumLvl>0</minimumLvl>
          <maximumLvl>65</maximumLvl>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>13</color>
      <isEnabled>true</isEnabled>
      <emphasized>false</emphasized>
      <nameOverride>Bone Amulets until level 65</nameOverride>
      <SoundId>15</SoundId>
      <MapIconId>2</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>MEDIUM</BeamSizeOverride>
      <BeamColorOverride>16</BeamColorOverride>
      <Order>10</Order>
    </Rule>
    <Rule>
      <type>HIDE</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>IDOL_1x1_ETERRA</EquipmentType>
            <EquipmentType>IDOL_1x1_LAGON</EquipmentType>
            <EquipmentType>IDOL_2x1</EquipmentType>
            <EquipmentType>IDOL_1x2</EquipmentType>
            <EquipmentType>IDOL_3x1</EquipmentType>
            <EquipmentType>IDOL_1x3</EquipmentType>
            <EquipmentType>IDOL_4x1</EquipmentType>
            <EquipmentType>IDOL_1x4</EquipmentType>
            <EquipmentType>IDOL_2x2</EquipmentType>
          </type>
          <subTypes />
        </Condition>
      </conditions>
      <recolor>false</recolor>
      <color>0</color>
      <isEnabled>true</isEnabled>
      <emphasized>false</emphasized>
      <nameOverride>All other idols</nameOverride>
      <SoundId>0</SoundId>
      <MapIconId>0</MapIconId>
      <BeamOverride>false</BeamOverride>
      <BeamSizeOverride>NONE</BeamSizeOverride>
      <BeamColorOverride>0</BeamColorOverride>
      <Order>9</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>IDOL_1x1_ETERRA</EquipmentType>
            <EquipmentType>IDOL_1x1_LAGON</EquipmentType>
            <EquipmentType>IDOL_2x1</EquipmentType>
            <EquipmentType>IDOL_1x2</EquipmentType>
            <EquipmentType>IDOL_3x1</EquipmentType>
            <EquipmentType>IDOL_1x3</EquipmentType>
            <EquipmentType>IDOL_4x1</EquipmentType>
            <EquipmentType>IDOL_1x4</EquipmentType>
            <EquipmentType>IDOL_2x2</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>835</int>
            <int>836</int>
            <int>837</int>
            <int>838</int>
            <int>850</int>
            <int>851</int>
            <int>852</int>
            <int>855</int>
            <int>867</int>
            <int>868</int>
            <int>869</int>
            <int>870</int>
            <int>885</int>
            <int>886</int>
            <int>887</int>
            <int>888</int>
            <int>846</int>
            <int>890</int>
            <int>111</int>
            <int>112</int>
            <int>113</int>
            <int>114</int>
            <int>115</int>
            <int>116</int>
            <int>117</int>
            <int>124</int>
            <int>430</int>
            <int>105</int>
            <int>107</int>
            <int>828</int>
            <int>829</int>
            <int>853</int>
            <int>854</int>
            <int>860</int>
            <int>862</int>
            <int>880</int>
          </affixes>
          <minOnTheSameItem>2</minOnTheSameItem>
          <advanced>false</advanced>
          <comparsion>ANY</comparsion>
          <comparsionValue>1</comparsionValue>
          <combinedComparsion>ANY</combinedComparsion>
          <combinedComparsionValue>1</combinedComparsionValue>
        </Condition>
      </conditions>
      <recolor>false</recolor>
      <color>0</color>
      <isEnabled>true</isEnabled>
      <emphasized>false</emphasized>
      <nameOverride>Idols with 2 resistance, health or vitality affixes</nameOverride>
      <SoundId>0</SoundId>
      <MapIconId>0</MapIconId>
      <BeamOverride>false</BeamOverride>
      <BeamSizeOverride>NONE</BeamSizeOverride>
      <BeamColorOverride>0</BeamColorOverride>
      <Order>8</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="WovenEchoesCondition">
          <NonEquippableItemFilterFlags>AllWovenEchoes</NonEquippableItemFilterFlags>
        </Condition>
      </conditions>
      <recolor>false</recolor>
      <color>0</color>
      <isEnabled>true</isEnabled>
      <emphasized>false</emphasized>
      <nameOverride>Woven Echoes</nameOverride>
      <SoundId>5</SoundId>
      <MapIconId>4</MapIconId>
      <BeamOverride>false</BeamOverride>
      <BeamSizeOverride>NONE</BeamSizeOverride>
      <BeamColorOverride>0</BeamColorOverride>
      <Order>7</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="KeysCondition">
          <NonEquippableItemFilterFlags>DungeonKeys DungeonCharms LizardTails HarbingerEye PrimordialMaterials TemporalKeystone MerchantToken CrystallizedHeart</NonEquippableItemFilterFlags>
        </Condition>
      </conditions>
      <recolor>false</recolor>
      <color>0</color>
      <isEnabled>true</isEnabled>
      <emphasized>false</emphasized>
      <nameOverride>Keys and currency</nameOverride>
      <SoundId>4</SoundId>
      <MapIconId>1</MapIconId>
      <BeamOverride>false</BeamOverride>
      <BeamSizeOverride>NONE</BeamSizeOverride>
      <BeamColorOverride>0</BeamColorOverride>
      <Order>6</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="GlyphCondition">
          <GlyphFilterFlags>GlyphOfDespair GlyphOfEnvy</GlyphFilterFlags>
        </Condition>
      </conditions>
      <recolor>false</recolor>
      <color>0</color>
      <isEnabled>true</isEnabled>
      <emphasized>false</emphasized>
      <nameOverride>Important glyphs</nameOverride>
      <SoundId>4</SoundId>
      <MapIconId>6</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALLEST</BeamSizeOverride>
      <BeamColorOverride>0</BeamColorOverride>
      <Order>5</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="RuneCondition">
          <RuneFilterFlags>RuneOfAscendance RuneOfCreation RuneOfWeaving RuneOfHavoc RuneOfRedemption RuneOfEvolution RuneOfCorruption</RuneFilterFlags>
        </Condition>
      </conditions>
      <recolor>false</recolor>
      <color>0</color>
      <isEnabled>true</isEnabled>
      <emphasized>false</emphasized>
      <nameOverride>Runes</nameOverride>
      <SoundId>4</SoundId>
      <MapIconId>6</MapIconId>
      <BeamOverride>true</BeamOverride>
      <BeamSizeOverride>SMALLEST</BeamSizeOverride>
      <BeamColorOverride>0</BeamColorOverride>
      <Order>4</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="PotentialCondition">
          <MinWeaversWill>1</MinWeaversWill>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>14</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Weaver's Will items</nameOverride>
      <SoundId>0</SoundId>
      <MapIconId>0</MapIconId>
      <BeamOverride>false</BeamOverride>
      <BeamSizeOverride>NONE</BeamSizeOverride>
      <BeamColorOverride>0</BeamColorOverride>
      <Order>3</Order>
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="RarityCondition">
          <rarity>EXALTED UNIQUE SET LEGENDARY</rarity>
        </Condition>
      </conditions>
      <recolor>true</recolor>
      <color>4</color>
      <isEnabled>true</isEnabled>
      <emphasized>true</emphasized>
      <nameOverride>Exalted, Unique, Set, Legendary</nameOverride>
      <SoundId>0</SoundId>
      <MapIconId>0</MapIconId>
      <BeamOverride>false</BeamOverride>
      <BeamSizeOverride>NONE</BeamSizeOverride>
      <BeamColorOverride>0</BeamColorOverride>
      <Order>2</Order>
    </Rule>
    <Rule>
      <type>HIDE</type>
      <conditions>
        <Condition i:type="ClassCondition">
          <req>Primalist Mage Sentinel Acolyte</req>
        </Condition>
      </conditions>
      <recolor>false</recolor>
      <color>0</color>
      <isEnabled>true</isEnabled>
      <emphasized>false</emphasized>
      <nameOverride>Items for other classes</nameOverride>
      <SoundId>0</SoundId>
      <MapIconId>0</MapIconId>
      <BeamOverride>false</BeamOverride>
      <BeamSizeOverride>NONE</BeamSizeOverride>
      <BeamColorOverride>0</BeamColorOverride>
      <Order>1</Order>
    </Rule>
    <Rule>
      <type>HIDE</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>ONE_HANDED_SWORD</EquipmentType>
            <EquipmentType>ONE_HANDED_AXE</EquipmentType>
            <EquipmentType>ONE_HANDED_MACES</EquipmentType>
            <EquipmentType>ONE_HANDED_SCEPTRE</EquipmentType>
            <EquipmentType>WAND</EquipmentType>
            <EquipmentType>TWO_HANDED_AXE</EquipmentType>
            <EquipmentType>TWO_HANDED_MACE</EquipmentType>
            <EquipmentType>TWO_HANDED_SPEAR</EquipmentType>
            <EquipmentType>TWO_HANDED_STAFF</EquipmentType>
            <EquipmentType>TWO_HANDED_SWORD</EquipmentType>
            <EquipmentType>QUIVER</EquipmentType>
            <EquipmentType>SHIELD</EquipmentType>
            <EquipmentType>CATALYST</EquipmentType>
            <EquipmentType>BOW</EquipmentType>
          </type>
          <subTypes />
        </Condition>
      </conditions>
      <recolor>false</recolor>
      <color>0</color>
      <isEnabled>true</isEnabled>
      <emphasized>false</emphasized>
      <nameOverride>Weapons and offhands I do not use (swords too: two daggers)</nameOverride>
      <SoundId>0</SoundId>
      <MapIconId>0</MapIconId>
      <BeamOverride>false</BeamOverride>
      <BeamSizeOverride>NONE</BeamSizeOverride>
      <BeamColorOverride>0</BeamColorOverride>
      <Order>0</Order>
    </Rule>
  </rules>
</ItemFilter>
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