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// View, Animate, FPS: 30, Steps: 300
// Rotate children to reorient vector "from" toward "to".
// Uses the rotation which preserves the xy plane orientation.
module RotateFromTo(from, to) {
  rotate([0, 0, atan2(to[1], to[0])])
    rotate([0, -atan2(sqrt(to[0]^2 + to[1]^2), -to[2]), 0])
    rotate([0, atan2(sqrt(from[0]^2 + from[1]^2), -from[2]), 0])
    rotate([0, 0, -atan2(from[1], from[0])])
    children();
}
ax = $t*360*5;
ay = $t*360*7;
v = 10*(cos(ax)*sin(ay)+3)*[cos(ax), sin(ay), cos(ax+ay)+1];
RotateFromTo([1,0,0], v) rotate([0, 90, 0]) {
  translate([-4, 4, 4]) sphere(r=2);
  translate([-4, -4, 4]) sphere(r=2);
  difference() {
    cylinder(r=10, h=5);
    translate([3, 0, 5]) sphere(r=3);
  }
}
translate(v) sphere(5);
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